
Game Designer & Developer
I've been passionate about gaming for years, both as a player and a developer. Over time, I became more interested in what happens behind the scenes of a game, which pushed me into game development. My main strengths are map development, gameplay design, world building, and coming up with concepts that make games feel unique and enjoyable.
I'm also a Game Designer, meaning I focus on how a game actually feels to play. I look at gameplay flow, mechanics, balancing, pacing, player experience, and how different systems work together. I enjoy taking rough ideas, testing how they feel from a player's perspective, and shaping them into something more fun, polished, and engaging. I'm not just focused on how a game looks — I care about why a mechanic exists, how players interact with it, and whether it makes the overall experience better.
I've worked on several projects, including Kifaru Reign, Blitzrthera, Pakistan Railbound, and multiple Roblox projects ranging from realistic animal survival games to PvP, horror, and roleplay experiences. I enjoy taking an idea from a simple concept and developing it into a full gameplay experience with maps, mechanics, progression, and atmosphere.
As a gamer, I've also played both casual and competitive games. I've reached Ascendant 3 in Valorant, which gave me experience with teamwork, communication, strategy, and understanding competitive gameplay from a player's perspective. My goal as a developer is to combine my experience as a gamer with my creativity to build games that are fun, memorable, and different from what players have already seen.